module re.gfx.sprite; import re.gfx; import re.math; /// represents a drawable texture region class Sprite { /// raw texture data public Texture2D texture; /// texture region public Rectangle src_rect; /// origin point (for rotation and position) public Vector2 origin; /// creates a sprite given a region and origin this(Texture2D texture, Rectangle src_rect, Vector2 origin) { this.texture = texture; this.src_rect = src_rect; this.origin = origin; } /// creates a sprite given a region this(Texture2D texture, Rectangle src_rect) { this(texture, src_rect, Vector2(src_rect.width / 2, src_rect.height / 2)); } /// creates a sprite this(Texture2D texture) { this(texture, Rectangle(0, 0, texture.width, texture.height)); } }