object mass
moment of inertia max speed of object
current linear velocity of object
current angular velocity of object
damping amount
bounce amount
coefficient of friction
whether to use a custom gravity value
if custom gravity is enabled, the gravity to use
whether this body is currently in sync with the physics system
physics body mode: dynamic or static
apply an impulse to the physics body
apply a force to the physics body
apply a torque to the physics body
notify physics engine about new physical properties, such as gravity
used to notify the physics engine to update colliders if they have changed
used to notify the physics engine when transform is directly modified
a static physics body that is not affected by forces