reng v0.2.0 (2020-07-30T19:58:19Z)
Dub
Repo
PhysicsManager.sync_colliders
re
phys
rigid3d
PhysicsManager
sync a body's colliders in the physics engine, necessary when shapes change
class
PhysicsManager
void
sync_colliders
(
PhysicsBody
body_comp
)
Meta
Source
See Implementation
re
phys
rigid3d
PhysicsManager
functions
allocate
destroy
register
sync_colliders
sync_properties
sync_transform
unregister
update
properties
body_count
dynamic_body_count
static_body_count
static functions
get_current
install
is_installed
static variables
max_collisions
sync a body's colliders in the physics engine, necessary when shapes change