reng v0.2.0 (2020-07-30T19:58:19Z)
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PhysicsManager.allocate
re
phys
rigid3d
PhysicsManager
allocate resources to run physics
class
PhysicsManager
void
allocate
(
)
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re
phys
rigid3d
PhysicsManager
functions
allocate
destroy
register
sync_colliders
sync_properties
sync_transform
unregister
update
properties
body_count
dynamic_body_count
static_body_count
static functions
get_current
install
is_installed
static variables
max_collisions
allocate resources to run physics