reng ~master (2022-11-13T10:09:03Z)
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Transform.position
re
math
transform
Transform
gets 3d position
Vector3
position
[@property getter]
struct
Transform
@
property
ref return
Vector3
position
(
)
Vector3
position
[@property setter]
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re
math
transform
Transform
functions
toString
properties
axis_angle
local_to_world_transform
orientation
position
position2
rotation_z
scale
scale2
world_to_local_transform
gets 3d position