reng ~master (2022-11-13T10:09:03Z)
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Transform.orientation
re
math
transform
Transform
gets orientation quaternion
Quaternion
orientation
[@property getter]
struct
Transform
@
property
Quaternion
orientation
(
)
Quaternion
orientation
[@property setter]
Vector3
orientation
[@property setter]
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re
math
transform
Transform
functions
toString
properties
axis_angle
local_to_world_transform
orientation
position
position2
rotation_z
scale
scale2
world_to_local_transform
gets orientation quaternion