SceneCamera3D

represents a camera for a 3D scene

Constructors

this
this()
Undocumented in source.

Members

Enums

ProjectionType
enum ProjectionType

the projection used for the camera

Functions

look_at
void look_at(Vector3 target)

orient the camera in the direction of a point

look_at
void look_at(Entity entity)

orient the camera in the direction of an entity

update
void update()
Undocumented in source. Be warned that the author may not have intended to support it.

Mixins

__anonymous
mixin Reflect
Undocumented in source.

Properties

camera
raylib.Camera3D camera [@property getter]

gets the underlying camera object (used internally)

fov
float fov [@property getter]

gets the Y-field-of-view in radians

fov
float fov [@property setter]

sets the Y-field-of-view in radians

projection
ProjectionType projection [@property getter]

gets the projection type

projection
ProjectionType projection [@property setter]

sets the projection type

up
Vector3 up [@property getter]

gets the direction that is up relative to this camera

up
Vector3 up [@property setter]

sets the direction that is up relative to this camera

Inherited Members

From SceneCamera

__anonymous
mixin Reflect
Undocumented in source.
update
void update()
Undocumented in source. Be warned that the author may not have intended to support it.

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