module re.util.test; import re.core; import re.ng.scene; version (unittest) { class TestGame : Core { this() { headless = true; super(1280, 720, string.init); } override void initialize() { // nothing to do here } } public struct TestGameRunner { TestGame game; Scene scene; } public static TestGameRunner test_scene(Scene scene) { auto game = new TestGame(); game.load_scenes([scene]); return TestGameRunner(game, scene); } }