create entity given the ecs
add an instance of a component given the type
add a component
release all resources and deinitialize
gets all components attached to this entity
gets a matching component given a type
gets all matching components given a type
checks whether this entity contains a matching component
prepare the instance as a fresh entity
remove a matching component given a type
remove a specific component
forwards to transform
forwards to transform
forwards to transform
forwards to transform
whether this entity is alive
list of component references
the unique id of this entity
ecs manager
friendly name
the scene that this entity is part of
world transform of entity
a container for components