module re.gfx.render_ext; import re.math; import re.gfx; static import raylib; /// renderer utilities static class RenderExt { /// draws a render target to the specified destination rect, tinted with color public static void draw_render_target(RenderTarget target, Rectangle dest_rect, Color color) { raylib.DrawTexturePro(target.texture, Rectangle(0, 0, target.texture.width, -target.texture.height), dest_rect, Vector2(0, 0), 0, color); } /// draws a render target on another with an effect public static void draw_render_target_from(RenderTarget source, RenderTarget dest, Effect effect) { auto dest_rect = Rectangle(0, 0, dest.texture.width, dest.texture.height); // start drawing on dest raylib.BeginTextureMode(dest); // with shader raylib.BeginShaderMode(effect.shader); // blit our render target draw_render_target(source, dest_rect, effect.color); raylib.EndShaderMode(); raylib.EndTextureMode(); } /// draws a render target on another with an effect public static void draw_render_target_from(RenderTarget source, RenderTarget dest) { auto dest_rect = Rectangle(0, 0, dest.texture.width, dest.texture.height); // start drawing on dest raylib.BeginTextureMode(dest); // blit our render target draw_render_target(source, dest_rect, Colors.WHITE); raylib.EndTextureMode(); } }