Transform

represents an object transform in both 2d and 3d space

Members

Properties

axis_angle
AxisAngle axis_angle [@property getter]

gets orientation as an axis angle

local_to_world_transform
Matrix4 local_to_world_transform [@property getter]

gets local-to-world transform

orientation
Quaternion orientation [@property getter]

gets orientation quaternion

orientation
Quaternion orientation [@property setter]

sets orientation quaternion

orientation
Vector3 orientation [@property setter]

sets orientation quaternion from euler angles

position
Vector3 position [@property getter]

gets 3d position

position
Vector3 position [@property setter]

sets 3d position

position2
Vector2 position2 [@property getter]

gets 2d position

position2
Vector2 position2 [@property setter]

sets 2d position

rotation_z
float rotation_z [@property getter]

gets Z-axis rotation

rotation_z
float rotation_z [@property setter]

sets Z-axis rotation

scale
Vector3 scale [@property getter]

gets 3d scale

scale
Vector3 scale [@property setter]

sets 3d scale

scale2
Vector2 scale2 [@property getter]

gets 2d scale

scale2
Vector2 scale2 [@property setter]

sets 2d scale

world_to_local_transform
Matrix4 world_to_local_transform [@property getter]

gets world-to-local transform

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