/** game time */ module re.time; static import raylib; /// utility class for time calculations class Time { /// the time elapsed since the last update (a.k.a. dt) public static float delta_time = 0; /// unscaled delta time public static float raw_delta_time = 0; /// total elapsed time public static float total_time = 0; /// time scale to apply to delta time public static float time_scale = 1; /// frame count public static uint frame_count = 0; /// internally used to update the time counters public static void update(float dt) { total_time += dt; delta_time = dt * time_scale; raw_delta_time = dt; frame_count++; } }