/** 2d renderable fps counter */ module re.ng.diag.fps_counter; import std.format; import re.core; import re.math; import re.ecs.component; import re.ecs.renderable; import re.gfx.raytypes; import re.util.interop; static import raylib; class FPSCounter : Component, Renderable2D { int font_size; Color color; this(int font_size, Color color = Colors.WHITE) { this.font_size = font_size; this.color = color; } @property public Rectangle bounds() { return Rectangle(transform.position2.x, transform.position2.y, 60, 10); } void render() { auto fps_str = format("%s", Core.fps); raylib.DrawText(fps_str.c_str(), cast(int) transform.position2.x, cast(int) transform.position2.y, font_size, color); } void debug_render() { } }