module hud; import re; import re.gfx; import re.math; class HUDScene : Scene2D { override void on_start() { clear_color = Colors.BLANK; // set the tint of this scene's composite composite_mode.color = Color(255, 255, 255, 160); enum pad = 4; auto msg = create_entity("msg", Vector2(pad, resolution.y - pad)); auto hello_text = msg.add_component(new Text(Text.default_font, "hello, third dimension!", 10, Colors.PURPLE)); hello_text.set_align(Text.Align.Close, Text.Align.Far); } }