Scene.create_entity

create an entity given a name and a 3d position

  1. Entity create_entity(string name)
  2. Entity create_entity(string name, Vector2 pos)
  3. Entity create_entity(string name, Vector3 pos)
    class Scene
    Entity
    create_entity
    (
    string name
    ,
    Vector3 pos = Vector3(0, 0, 0)
    )

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